I joined Embark Studios as an Animator and have been having a blast working working on this title for the past two years.
Although my title is Animator at Embark, the studio ethos is that we are all game makers.
As a result I've created a number of game mechanics that I've had the joy of taking all the way from initial concept, all the way through to in the game and balanced.
Programing, Animating and Designing the entire way. I've gained a huge appreciation for AngelScript and how flexible Unreals Gameplay Ability System is.
Programing, Animating and Designing the entire way. I've gained a huge appreciation for AngelScript and how flexible Unreals Gameplay Ability System is.