For awhile I've wanted to make my own "thing" in UE4. I've been interested in the blueprint system for a while now. My brain likes visuals so carefully connecting logical spaghetti into spaghetti sounds like something I could learn to do.
I actually started making a 3rd person co-op game, where you have to switch between characters to solve puzzles and evade enemies, then quickly I then started to realise that I wou;d never finish it and thus RetroBlast was born!
Because RetroBlast is going to be heavily focused on learning UE4 and attempting to develop a small prototype I created a separate blog to document how I solve problems encountered during development, I'll post periodic updates here too.