GDC 2017 - UE4 Animation and Physics

It's strange working on the engine development side of games, but as a bonus I get to test and help improve all the cool new tools people will be using in the future before everyone else!

I had a lot of fun bridging the programmer / end user gap when it came to these features, especially the control rig. I also learned a lot about what the future of Animation looks like within the games industry.